The car park is full and everybody wants to leave at once.

Tap a car and it drives straight out to the road. If something is in the way it drives up to it, knocks into it and parks there - which costs you a move, but frees the bays it came from, and that is usually exactly what the car in the next lane was waiting for. Get every car out and the level is yours.

There is nothing to match and no colour to decode. The lot is walled in with concrete blocks, chained bollards, boom gates and wheel stops, and the gaps between them are the way out. Any car fits through any gap.

WHAT MAKES IT OURS

The people at the kerb. Two to seven of them wait outside some openings, each group in one colour. Send them a car of their colour and they all pile in, worth far more than the car by itself. Send them the wrong colour and it drives straight past. Suddenly which way you send a car out is a decision.

Pedestrians inside the lot. Drive over one of your own colour and you pick them up. Any other colour blocks you like a wall. Dogs match everything, guards match nothing, and children hide behind a parent until it is collected.

Nine kinds of vehicle. Taxis only leave through the bottom. Fire trucks are two bays long and can never reverse. Ambulances hand a move back. Ice cars take two taps. Tow trucks drag the car behind them out as well. And police cars never move at all - clear the lot around them.

A barrier tool. Three times a level you can knock a barrier out of the kerb and open a way onto the road wherever you want it.

200 levels across 10 worlds. Every one is built so that it cannot be unsolvable, then re-solved and replayed by a verifier before it ships. Plus a daily challenge seeded by the date, a weekly gauntlet, an endless mode that never stops getting busier, and prestige when you have finished the lot.

Combos for exits inside two seconds, a Color Blast for three of a colour inside four, and a Rush meter that buys five seconds of slow motion when the board gets tight. Forty-two achievements, sixty car finishes and ten trails to leave on the tarmac.

Controls: tap a car to send it forwards, swipe it to send it out the other way. Arrow keys work too. Built portrait-first for a phone.

No ads, no tracking, no accounts, no outbound requests of any kind. It loads once and then runs offline.

Made by Hadukis - more at hadukis.com

Updated 5 days ago
Published 10 days ago
StatusReleased
PlatformsHTML5
AuthorHadukis
GenrePuzzle
Tagscars, Casual, mobile, parking, Singleplayer, touchscreen, traffic
AI DisclosureAI Assisted, Code, Graphics, Text

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