Universes are collapsing into one another. Not merging — colliding, at whatever moment each of them happened to be living through.

You are pulled out of one of them into another, together with up to three other people, onto ground that belongs to none of you. There is no way off it. How long you last on it is the score.

**Play together, right now.** Press ONLINE, press DROP IN, and you are in a squad with whoever else is waiting — no account, no code, nothing to install. Stand near your squadmates and the Neural Link pays all of you for it. If somebody's connection drops, their character keeps fighting under AI and their seat is held for two minutes, so one person's wifi never ends everybody's evening.

**Five universes, and each one fights differently.** Every run opens on one of them — a neon megacity, a burning ashfall, a station deck orbiting a sun that was removed, a rusting foundry, a shattered glass plain — and the natives of that place come at you three times as thickly as anything else. The floor, the light and the creatures change together.

**Four characters who cover each other.** The Enforcer is inside the horde and blind past it; the Ranger erases what was coming. The Netrunner's chains need a crowd that stays still; the Artificer's turret is where they pile up. Play alone and the game gives you the one who pairs with your choice, so a solo run is still a squad.

There is no timer and no winning end. The difficulty climbs behind you for as long as you last. The first runs end around five minutes. Nobody has got past twenty-five.

Made by Hadukis. Every sprite drawn for this game, every sound generated by it at runtime — there is not one audio file in the whole project — and every line of code written for it.

This is the single-player build. Online co-op for four is built and it works, and it needs a game server that is not running yet. When it is, this page gets the version with it. Until then a solo run brings you an AI ally, and it is always announced as one.

Updated 7 days ago
Published 9 days ago
StatusReleased
PlatformsHTML5
AuthorHadukis
GenreAction
Tags2D, Bullet Hell, Fast-Paced, Pixel Art, Roguelike, Singleplayer, Survivor-like, Top-Down
AI DisclosureAI Assisted

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